On Load animation — start when in view
By default On Load animations start as soon as a page finishes loading, even if some widgets might not be visible yet. Use Start When in View control to delay an animation until the widget actually appears on your visitor’s screen.
On scroll animation — start point
You can choose Start Point for On Scroll animation to have it start once the top edge of the widget is aligned with the Top, Center, or Bottom (by default) of the screen. Offset allows you to set the Start Point at the exact height in pixels.
On scroll animation — speed
This attribute allows a user to control acceleration. By changing Speed you can define how long each step of an On Scroll animation is displayed while the visitor is scrolling the page. If you set the Speed to 1x the animation step will be displayed for the duration of the page by one pixel; with a Speed of 0.5x, by two pixels. The faster the speed of an animation is the less a visitor has to scroll to play it.
On click / on hover animation — add trigger
By default On Click and On Hover animations start when a visitor interacts with the animated widget itself. You can also set any other widget on the page as a trigger. Click Add Trigger in Animation control and select any widget. Once a visitor’s cursor touches the trigger the animation begins for the initial widget. Only one trigger can be added per animation.
You can set an animation to repeat. Two options are available for Loop: Reverse and Cycle.
Once per user
If ‘Once per user’ is on, animation plays only once to each person. In other words, on the page loaded by the same user more than once, all widgets with this option will be hidden.
This option can be useful for cookie popups, which after being closed will not be shown again.
Note: ‘Once per user’ does not work in preview mode.